Logo

Jooish News

HomeSitesGroupsStatus
Sign InSign Up
HomeSitesGroupsStatusSign In
JBizNews

Microsoft Spent $80 Billion on Game Pass and Got 30 Million Subscribers

Jul 17, 2026·5 min read

Asha Sharma, chief executive of Xbox, told employees in a July 6 memo that the company will eliminate roughly 3,200 positions by June 30, 2027 — about 20% of the entire gaming division — and hand five studios back to the market. It is the largest restructuring in Xbox’s 25-year history, and it lands on a business that Microsoft spent nearly $80 billion over a decade trying to build.

Here is the paradox worth sitting with. Microsoft did not lose the subscription bet because nobody signed up. It lost because 30 million people signed up and that was not remotely enough.

What Game Pass was supposed to be

The theory was simple and, on paper, sound. Console hardware is a losing business — you sell the box near cost and hope to make it back on software. So skip the box. Build a subscription service, put every major game on it the day it launches, and collect a monthly fee from a customer who never has to buy anything again. Netflix for games.

To make that work, Microsoft needed games nobody else had. It bought them. ZeniMax. Minecraft. Then Activision Blizzard for $69 billion in 2023, which brought Call of Duty, World of Warcraft, Diablo, and Candy Crush under one roof alongside Halo, The Elder Scrolls, and Fallout. Matt Booty, now executive vice president and chief content officer, oversees a portfolio of nearly 40 studios.

Sharma wrote in a June 10 message published on Microsoft’s blog that, excluding Activision Blizzard King, the company had invested more than $20 billion over the past five years in content, platforms, and hardware subsidies. Add the acquisitions and the total approaches $80 billion.

The number that never showed up

Game Pass had 34 million subscribers in early 2024. Microsoft’s internal plan called for 77 million by the end of 2026, with public talk of 100 million by 2030. The service currently has about 30 million — fewer than it had two years ago. Revenue ran near $5 billion in fiscal 2025.

The immediate cause was a price increase in October 2025. Millions cancelled. Sharma reduced the price after taking over, though it still sits above where it was a year ago. But a price hike does not explain a four-year growth plan missing by 47 million people.

The deeper problem is that games are not television. Data from Circana shows most players concentrate their time on a small handful of titles rather than grazing across a library. A Netflix subscriber watches forty things a year. A gamer plays three. If a customer only wants Call of Duty, an all-you-can-eat buffet is worse value than simply buying Call of Duty — and worse economics for the seller, who just gave away a $70 sale for a $20 month.

What that does to the P&L

The arithmetic is brutal. Xbox loses an average of 64 cents on every dollar it invests in games. The division’s profitability runs three to nine times lower than comparable platform and publishing companies. Hardware revenue has fallen more than 30%, and Microsoft has raised U.S. console prices twice this year, which does not help unit sales.

Meanwhile, the parent company found somewhere better to put its money. Microsoft’s AI business surpassed a $37 billion annualized revenue run rate in its fiscal third quarter, growing 123% year over year. When one division compounds at triple digits and another loses 64 cents on the dollar, capital allocation stops being a debate.

What is actually being cut

Of the 3,200 positions, 1,600 left immediately. Microsoft is reducing its global workforce by roughly 4,800, about 2.1% of headcount — gaming accounts for the overwhelming majority.

Compulsion Games and Double Fine Productions regained independence, taking their intellectual property and severance funding from Microsoft. Ninja Theory and Undead Labs have been sold to undisclosed buyers, though both will continue work on Senua and State of Decay 3 with Xbox financial backing. Arkane Lyon was also divested.

And the tell: Call of Duty will no longer arrive on Game Pass on day one. That single reversal unwinds the entire thesis. Microsoft bought Activision to put Call of Duty on the subscription. It is now taking Call of Duty off the subscription to sell it.

Short term and long term

Near term, this works. Cutting 20% of a division and selling five studios improves margins immediately, and Microsoft gets to move the freed capital into AI, where returns are visible. Microsoft stock rose 1.38% Thursday.

Long term is the open question. Xbox reaches more than 500 million monthly active users across platforms. Sharma, who succeeded Phil Spencer on February 23 after his 38 years at Microsoft and 12 leading gaming, has been preaching a “return of Xbox” — grounding the brand in gaming rather than AI. She said as much at the Fortune Brainstorm Tech conference in Aspen last month.

The honest reading is that Microsoft spent $80 billion and ended up with what it already had: a library of very good franchises it will now sell to people one game at a time. That is not nothing. It is just not what $80 billion was supposed to buy.

JBizNews Desk | New York

© JBizNews.com All Rights Reserved. Reproduction or distribution without written permission is prohibited.

View original on JBizNews